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    <title>Gaming on Flo&#39;s Thoughts</title>
    <link>https://flohei.de/tags/gaming/</link>
    <description>Recent content in Gaming on Flo&#39;s Thoughts</description>
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    <lastBuildDate>Sun, 14 Feb 2016 07:30:37 +0200</lastBuildDate>
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    <item>
      <title>Firewatch</title>
      <link>https://flohei.de/2016/02/firewatch/</link>
      <pubDate>Sun, 14 Feb 2016 07:30:37 +0200</pubDate>
      <guid>https://flohei.de/2016/02/firewatch/</guid>
      <description>&lt;figure&gt;&lt;img src=&#34;https://flohei.de/media/firewatch.jpg&#34;&#xA;    alt=&#34;A scene from the game&#34;&gt;&lt;figcaption&gt;&#xA;      &lt;p&gt;A scene from the game&lt;/p&gt;&#xA;    &lt;/figcaption&gt;&#xA;&lt;/figure&gt;&#xA;&#xA;&lt;p&gt;Earlier this week, our favorite software development company and now publisher Panic and Campo Santo, the game studio Panic collaborated with, released their first game, &lt;a href=&#34;http://www.firewatchgame.com&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Firewatch&lt;/a&gt;. I think it&amp;rsquo;s been about two years since they first started teasing this project and I&amp;rsquo;ve been excited about this ever since.&lt;/p&gt;&#xA;&lt;p&gt;On Tuesday, it was finally released on Steam for Windows, Mac, and Linux and also on the PS4. So I blocked out the next two evenings to play it through. It was only about four or five hours in total, but boy was it a great story. I enjoyed it very much and will play it again soon. I don&amp;rsquo;t want to spoil anything, so this is just a recommendation for those among you who have not yet played it and enjoy those interactive stories.&lt;/p&gt;</description>
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      <title>4 iOS Games That Will Get Me Through the Holiday Season</title>
      <link>https://flohei.de/2013/12/4-ios-games-that-will-get-me-through-the-holiday-season/</link>
      <pubDate>Sun, 22 Dec 2013 07:46:34 +0200</pubDate>
      <guid>https://flohei.de/2013/12/4-ios-games-that-will-get-me-through-the-holiday-season/</guid>
      <description>&lt;h2 id=&#34;1-the-room-two&#34;&gt;&#xA;  1. The Room Two&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#1-the-room-two&#34;&gt;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xA;  &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;The second part of this series seems a little bit easier to me than the first one but it&amp;rsquo;s still a great puzzle game. It will keep you occupied for at least a few hours.&lt;/p&gt;&#xA;&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;&#xA;      &lt;iframe allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen&#34; loading=&#34;eager&#34; referrerpolicy=&#34;strict-origin-when-cross-origin&#34; src=&#34;https://www.youtube.com/embed/Gs1whf1983U?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; title=&#34;YouTube video&#34;&gt;&lt;/iframe&gt;&#xA;    &lt;/div&gt;&#xA;&#xA;&lt;h2 id=&#34;2-walking-dead-the-game---season-two&#34;&gt;&#xA;  2. Walking Dead: The Game - Season Two&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#2-walking-dead-the-game---season-two&#34;&gt;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xA;  &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Last year around this time of the year I played the first edition. A few days back season two came out. I did not manage to start yet, but from what I heard it&amp;rsquo;s pretty great, too. If you already played the first episode (and if you still have your save game; that&amp;rsquo;s why I was not able to start yet) the game picks up on the decisions you made during last year&amp;rsquo;s game.&lt;/p&gt;</description>
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      <title>Blek</title>
      <link>https://flohei.de/2013/12/blek/</link>
      <pubDate>Wed, 18 Dec 2013 07:49:32 +0200</pubDate>
      <guid>https://flohei.de/2013/12/blek/</guid>
      <description>&lt;p&gt;This is the game the iPad was made for. Amazing. Get it on the App Store (&lt;a href=&#34;https://itunes.apple.com/de/app/blek/id742625884?mt=8&amp;amp;amp;uo=4&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;de&lt;/a&gt;, &lt;a href=&#34;https://itunes.apple.com/us/app/blek/id742625884?mt=8&amp;amp;amp;uo=4&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;us&lt;/a&gt;; Affiliate links).&lt;/p&gt;&#xA;&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;&#xA;      &lt;iframe allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen&#34; loading=&#34;eager&#34; referrerpolicy=&#34;strict-origin-when-cross-origin&#34; src=&#34;https://www.youtube.com/embed/GatTHt8SUiA?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; title=&#34;YouTube video&#34;&gt;&lt;/iframe&gt;&#xA;    &lt;/div&gt;</description>
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      <title>Getting Stuck in Oceanhorn and How to Fix It</title>
      <link>https://flohei.de/2013/12/getting-stuck-in-oceanhorn-and-how-to-fix-it/</link>
      <pubDate>Thu, 05 Dec 2013 22:00:00 +0200</pubDate>
      <guid>https://flohei.de/2013/12/getting-stuck-in-oceanhorn-and-how-to-fix-it/</guid>
      <description>&lt;p&gt;A few weeks back Oceanhorn (&lt;a href=&#34;https://itunes.apple.com/de/app/oceanhorn/id708196645?mt=8&amp;amp;uo=4&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;de&lt;/a&gt;, &lt;a href=&#34;https://itunes.apple.com/us/app/oceanhorn/id708196645?mt=8&amp;amp;uo=4&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;us&lt;/a&gt;; Affiliate Links) appeared on the App Store and instantly caught my attention. It&amp;rsquo;s similarities and my love for Zelda made me curious.&lt;/p&gt;&#xA;&lt;p&gt;Unfortunately, a few hours in I got stuck in a place called the Forest Shrine. I accidentally pushed a stone box a little bit to far so it got stuck at a wall and I wasn&amp;rsquo;t able to move it back onto the area on the ground where it belonged.&lt;/p&gt;</description>
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      <title>From the Series &#39;Addictive iOS Games&#39;</title>
      <link>https://flohei.de/2013/03/from-the-series-addictive-ios-games/</link>
      <pubDate>Fri, 01 Mar 2013 19:00:00 +0200</pubDate>
      <guid>https://flohei.de/2013/03/from-the-series-addictive-ios-games/</guid>
      <description>&lt;figure&gt;&lt;img src=&#34;https://flohei.de/media/bananakong.jpg&#34;&gt;&lt;figcaption&gt;&#xA;      &lt;h4&gt;Bananakong&lt;/h4&gt;&#xA;    &lt;/figcaption&gt;&#xA;&lt;/figure&gt;&#xA;&#xA;&lt;p&gt;My GF dug up Banana Kong (App Store: &lt;a href=&#34;http://clk.tradedoubler.com/click?p=23761&amp;amp;a=2156700&amp;amp;url=https%3A%2F%2Fitunes.apple.com%2Fde%2Fapp%2Fbanana-kong%2Fid510040874%3Fmt%3D8%26uo%3D4%26partnerId%3D2003&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;de&lt;/a&gt;, &lt;a href=&#34;http://clk.tradedoubler.com/click?p=23761&amp;amp;a=2156700&amp;amp;url=https%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fbanana-kong%2Fid510040874%3Fmt%3D8%26uo%3D4%26partnerId%3D2003&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;us&lt;/a&gt;) a few days ago. Damn, what a time sink. If you want to get something done today do not download it.&lt;/p&gt;</description>
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      <title>Indie Game: Battlepaths</title>
      <link>https://flohei.de/2012/08/indie-game-battlepaths/</link>
      <pubDate>Fri, 24 Aug 2012 20:14:51 +0200</pubDate>
      <guid>https://flohei.de/2012/08/indie-game-battlepaths/</guid>
      <description>&lt;p&gt;I&amp;rsquo;m a casual gamer. I don&amp;rsquo;t like to waste hours and days in front of my computer or Xbox collecting 20 bear claws to be able to collect another 40 afterwards. Don&amp;rsquo;t get me wrong, every now and then, like every year around Christmas time, I do try it just to realize that these games were not made for me. Today was another one of those &amp;ldquo;thens&amp;rdquo;.&lt;/p&gt;&#xA;&lt;p&gt;A few days ago a friend of mine told me about a small indie game development project two friends of him are working on: &lt;a href=&#34;http://www.witchkings-realm.de/Battlepaths/&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Battlepaths&lt;/a&gt;. It&amp;rsquo;s a turn-based 2D-RPG with lovely graphics and a great guitar soundtrack. It reminds me a little bit of the old SNES Zelda games. It&amp;rsquo;s available for Xbox 360 (for 80 coins, or whatever the currency is over there) on the &lt;a href=&#34;http://marketplace.xbox.com/en-US/Product/Battlepaths/66acd000-77fe-1000-9115-d80258550b3f&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;marketplace&lt;/a&gt;. Looks like there will also be a PC and a Windows Phone 7 version.&lt;/p&gt;</description>
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